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December 13, 2005

Do Videogames Convey Emotions?

Sometime ago, I came across this article online titled “Can Videogames Make You Cry?” and I thought I should mention it, since it was a pretty interesting read.

So most of you might ask, can a videogame literally make you cry or weep? I personally think that it’s possible. Nowadays, we’re not just talking and emphasizing on the killing and violence in games anymore (think Counterstrike). Good videogames does more than that; it tries to reach out the general audience by conveying intended emotions through it, either with good character development in the seemingly linear story-line, or through interesting gameplay fundamentals in a game itself. Graphics and music plays an important role as well; a state-of-the-art technology if used correctly in a game can certainly help to heighten the sense and emotions as well as convey the hidden message in a game which the game developer originally wishes to convey to the audience who’s playing it.

These days, I feel that a videogame is not just simply a videogame anymore. It’s on the same kind of entertainment level as what a book, a movie or even a piece of music could achieve. It’s a kind of vision that game developers wishes to share with the public out there. That same kind of feeling that you experience after watching a good movie or had listened to an excellent piece of music, which can be done with a good videogame too, if done correctly. But how many game developers can actually achieve that, with their games? Sadly, not much.

Frankly, nowadays alot of major game companies emphasize more on the marketing factor and the revenue that their games could bring, rather than the core aspect of how ‘fun’ and ‘interesting’ their games should be. This is sad really, but that’s how the current industry is right now. Not to mention even more so with some American game companies. I for one do not really consider myself to be an ‘American’ gamer, I’m actually more of a ‘Japanese’ gamer myself, because most of the games I like and play are developed by Japanese game companies. Game industry prodigies like Hideo Kojima, Tetsuya Mizuguchi, Shinji Mikami, Yuji Naka and Keita Takahashi has certainly earned my respect with their games and I consider myself to be very fortunate to be able to play and experience them, cause it was one of a kind of ‘vision’ that they manage to input and convey with their games to all the gamers out there. Not everyone can achieve this through the games they create, so if you thought that this was easy then you are absolutely wrong about it.

Ok enough of the serious and boring talk. Anyway I bought 2 new games for my Nintendo DS last week, Sonic Rush and Viewtiful Joe Scratch. I think my DS has been getting alot of love from me lately, unlike my PSP, which has been neglected for quite abit. (^ ^);

Pictochat is the next best invention ever since computers? Haha. The tarutaru pictoart is courtesy of Ronald. He was complaining that with the default DS stylus it was hard to draw, lol. I guessed he also craves for a Wacom tablet to practice drawing, just like me lol.

Got this picture off from Timothy. He says his friend saw this in Australia, nice car by the way. As usual Sony is always good with advertising their products.

Sony’s marketing at work again, lol. Some PSP graffiti art that was spotted in New York City. Apparently this was designed by some graffiti designers that Sony hired, not a case of vandalism in case you were wondering.

Alrights oyasumi minna, monsieur aaron out.

Filed under: Gaming :: 3:18 am
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